Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the specified tolerance
'Declaration
Public Overloads Sub Tessellate( _
ByVal As System.Nullable(Of Matrix3x2), _
ByVal As System.Single, _
ByVal As TessellationSink _
)
public void Tessellate(
System.Nullable<Matrix3x2> ,
System.float ,
TessellationSink
)
Parameters
- worldTransform
- The transform to apply to this geometry, or NULL.
- flatteningTolerance
- The maximum bounds on the distance between points in the polygonal approximation of the geometry. Smaller values produce more accurate results but cause slower execution.
- tessellationSink
- The TessellationSink to which the tessellated is appended.
Return Value
If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.